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ENVI
  • Documentation

Guides

  • Creating a game, version and variant
  • Buying a template
  • Customizing and exporting a playable
  • Localizing a variant
  • The media library
  • Ordering a custom playable
  • Deleting things, and getting them back

Policies

  • Order policy
  • Template policy
  • Top-up policy

Documentation

How to build, customize and ship playable ads with PlayableGO.

Guides

Creating a game, version and variantThe three objects every playable is built from, and the order to make them in.Buying a templateHow templates are unlocked with credits, and what unlocking gets you.Customizing and exporting a playableEditing a variant in the Customization Engine, and turning it into an upload-ready ZIP.Localizing a variantAdding markets in the Customization Engine, how overrides inherit, and how locales export.The media libraryUploading and organizing assets, how the storage quota works, and how to free space.Ordering a custom playableRequesting a new template or a customization: every status, who has to act, and what it costs.Deleting things, and getting them backWhat deleting a game, version, variant or asset actually does, and how to restore or purge it.

Policies

Order policyPayment, revisions, ownership and cancellation for bespoke work.Template policyWhat unlocking a template licenses, free exports, and version pinning.Top-up policyBuying credits, what they are spent on, and refunds.
PlayableGO

Build, customize and export playable ads for every network.

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