Template policy
Updated September 9, 2026
What unlocking licenses
Unlocking a template grants your organization the right to build and export playable ads from it, for your own products and campaigns.
It does not transfer ownership of the template, and it does not license you to resell it, redistribute the template itself, or build from it on behalf of a third party.
Free exports
Each unlocked template comes with a pool of free exports, shared across the whole organization and across every game and version built from that template. When the pool is exhausted, each export costs the current per-export price.
Free exports and credits are consumed per export action — a re-export costs the same as the first, even where the build was cached.
Exports from a free template (priced at 0 credits) are always charged at the per-export price; there is no pool, because there was nothing to unlock.
The size of the free pool and the per-export price are set by us and can change. The figures that apply are the ones the product shows you: a template's price on its catalog card, and the cost of an export on the export button before you confirm it. Both are also listed on the pricing page. A change never applies retroactively to an export already charged.
Versions and pinning
A game version pins one template version and stays on it. Publishing a new template version never changes an existing playable — moving to it is a deliberate act.
We may deprecate a template. A deprecated template no longer appears in the catalog, but anything already pinned to it continues to build and export.
Exclusive templates and versions
A template or version built for one organization is visible only to that organization. It is not listed publicly, and its parameters and preview are readable only by members of the organization it belongs to.
Withdrawal
We may withdraw a template from sale at any time. Organizations that have already unlocked it keep their access and their remaining free exports.