Deleting things, and getting them back
Updated September 9, 2026
Nothing you delete disappears on the spot. Games, versions, variants and assets are moved to the Trash, stay recoverable for a retention window, and are then removed permanently by a background job. The Trash page states the exact window, and every row counts down to the day it will be purged.
Deleting
Every one of these has a Move to trash action on its own page or row.
| You delete | What goes with it |
|---|---|
| Game | The game, all its versions, and all their variants |
| Version | The version and all its variants |
| Variant | Just that variant — the version's default variant cannot be deleted |
| Asset | The asset. Its bytes stay until the retention window closes |
| Folder | The folder only — its assets move back to the root, nothing is lost |
Folder deletion is the one that does not go to the Trash, because nothing is actually removed. See The media library.
The cascade rule
When a parent is trashed, its live children go with it and are marked as having come along for the ride. Those children belong to the parent from then on: they cannot be restored or permanently deleted on their own, only through it. That is what stops a version reappearing under a game that is still in the Trash.
A child you deleted deliberately, before its parent keeps its own identity — so restoring the parent does not bring it back. It is still sitting in the Trash where you put it.
Finding it again
Settings → Trash. One tab per type, with a count on each, plus:
- a search by name,
- sort by most recently deleted, oldest, or name,
- an Expiring soon filter — everything within 7 days of being purged,
- who deleted it and how long it has left.
Rows that came along with a parent are shown locked, with the parent named.
Restore or delete forever
Select rows and choose Restore to put them back exactly where they were, or Delete permanently to end the retention early.
Permanent deletion cannot be undone. It is the only way to reclaim asset storage before the window closes.
What survives a permanent delete
Your credit history does. Purging a variant removes its builds and its export records, but the credit ledger entries that recorded what you were charged stay — the wallet's audit trail is deliberately independent of the content it was spent on. So deleting a game never rewrites your billing history.
Who can delete what
Deleting is a separate permission per type, so a role can be allowed to create and edit without being allowed to remove. Viewers cannot delete anything; owners and admins can delete everything, including emptying the Trash.
Deleting a whole organization or account
An organization owner can delete the organization from its settings. Closing an account starts the deletion of the content that belongs to it. Both are described in the Privacy Policy, along with what is kept afterwards and for how long.